A Node is the simplest type of object in Rive. It has transform properties (translation, rotation, and scale) and can be a parent or child of other objects. Every object in Rive (images, bones, etc) is an extension of the Node object, with additional properties.
Use Nodes as containers for other objects (like a group) or as a way to add an extra transform space to your objects (e.g. to rotate an image, or a group of images, on a custom pivot point).
To active the Create Node tool, press
G. You can also press
G to group all selected items into a new node.
Nodes have a Display option in the Inspector. You can set them to Empty or Target. These are purely aesthetic options and don't change the functionality of the Node at all.